Unlock JILI-Fortune Gems 2 Secrets: 5 Winning Strategies and Bonus Tips

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I remember the first time I fired up JILI-Fortune Gems 2 and witnessed Lucy summoning her Guard Boars to play baseball with enemies - it was one of those gaming moments that just sticks with you. The visual spectacle had me convinced I was in for a deeply strategic experience where every character choice would matter. But after playing through the current Version 1.0 for about 40 hours across three different character builds, I've discovered something surprising: this game actually rewards playing with your favorites rather than forcing you into specific meta compositions. That baseball-playing girl with her magical boars? She's been in my main party since hour three, not because she's necessarily the strongest, but because I genuinely enjoy watching her animations.

What really determines your success in combat isn't which characters you bring - it's maintaining those combos to build up what the game calls Decibels. Think of Decibels as this buzzing energy meter that fills up as you chain attacks together, and honestly, it becomes the true focus of every encounter. I've found myself paying more attention to that glowing blue bar at the bottom of my screen than to the actual fight mechanics themselves. There's something almost rhythmic about it - attack, dodge, attack again, watching those Decibels climb toward the magic number where Ultimate attacks become available. The system creates this satisfying feedback loop where you're constantly working toward these spectacular finishing moves, and it makes even the most straightforward battles feel somewhat engaging.

Now here's where things get interesting - and where I have some mixed feelings. Those beautifully crafted abilities we talked about? Lucy's baseball antics, Nicole shooting bullets from her briefcase, all those unique animations that initially drew me in? They don't matter nearly as much as they should. The enemy AI in regular encounters tends to be surprisingly passive, with mobs often just standing around waiting for their turn to die. I've literally walked away to grab a drink during battles and returned to find my characters still perfectly healthy. Even when enemies do attack, their strikes feel like gentle taps rather than genuine threats - I'd estimate most basic attacks from standard enemies do about 15-20 damage when my characters have health pools averaging around 800-1200 at mid-levels.

This creates this strange dynamic where character selection becomes more about personal preference than tactical necessity. I've experimented with what should be objectively "weaker" team compositions - like running three support characters simultaneously - and still managed to clear content without significant trouble. The game essentially gives you permission to ignore the conventional wisdom about team building that dominates so many similar games. There's no pressure to include a dedicated healer if you don't want to, no requirement for tank characters to absorb damage, because frankly, the damage just isn't threatening enough to warrant those traditional roles.

Where the game finally delivers some challenge is in boss battles, which account for maybe 15% of the combat encounters. These fights are genuinely well-designed - the bosses have distinct attack patterns, environmental hazards come into play, and you actually need to pay attention to character positioning and ability timing. I recently fought the Crystal Golem in the Mountain Temple, and it took me three attempts to figure out its attack sequences and when to deploy my Ultimate abilities for maximum effect. These moments showcase what the combat system could be if the regular encounters matched this level of design.

The current state creates this interesting accessibility paradox - on one hand, it's refreshing to not feel pressured into following specific meta builds or grinding for perfect gear. I've seen players complete the main storyline with what would be considered "suboptimal" teams in any other game. But on the flip side, combat starts feeling repetitive around the 25-hour mark when you realize most encounters follow the same pattern: approach enemy group, build combo, unleash Ultimate, repeat. The higher difficulty settings help somewhat, but even there, I found the increase mostly comes from enemies having larger health pools rather than smarter AI or more complex mechanics.

Looking ahead, I'm hopeful future updates will address this balance. The foundation is clearly there - the character designs are imaginative, the ability animations are top-notch, and the Decibel system creates an engaging core loop. What's missing is that strategic depth where your choice of attacks and team composition truly matters outside of boss encounters. For now though, I'm enjoying the freedom to build my dream team without worrying about tier lists or meta reports. There's something liberating about knowing I can bring Lucy and her baseball-loving boars into any fight and still come out on top, even if part of me wishes the journey there required a bit more strategic thinking.

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